Differences between version 55 and revision by previous author of DavidLucifer.

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Newer page: version 55 Last edited on Saturday, December 27, 2003 4:00:04 pm. by DavidLucifer
Older page: version 7 Last edited on Monday, December 9, 2002 1:31:28 am. by Zloduska
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-The FirstHost of the ChurchOfVirus, aka DavidMcFadzean
+The FirstHost of the ChurchOfVirus, founder of [Lucifer Media|http://www.lucifermedia.com] and owner/operator of [lucifer.com|http://www.lucifer.com]
  
-[DavidLucifer ] has just been edited by [ElvenSage] because [ElvenSage] is one cool [MotherFucker]!!!  
+aka DavidMcFadzean and [Lucifer ].  
  
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- ...and we all know that people who FuckTheirMothers are really fucking COOL . (-courtesy of Z
+Day job: working on ArtificialIntelligence for [Adaptive AI Inc.|http://www.adaptiveai.com].   
+   
+Interests: [AI], [complexity], information markets, EvolutionaryPsychology, building internet communities ... the common thread seems to be everything to do with increasing [intelligence].   
+   
+Finished reading: AgainstTheGods, TheBlankSlate, TheNewInquisition, FreedomEvolves, TheGoldenAge, TheRoadToSerfdom   
+   
+Currently reading:   
+   
+Next up: ThePowerOfMyth, TheOriginOfSatan, ScienceAndSanity   
+   
+Favourite books: TBA   
+   
+Working on: [The Game of Being]   
+   
+----   
+   
+todo list...   
+PascalsWager, TuringTest, PikeTest, MinimizeRegret, PancriticalRationalism, OnObjectivism, SashaChislenko, CellularAutomata, DigitalPhysics, DataCompression, CriticalThinking, OutOfControl, DarwinsDangerousIdea, CalvinAndHobbes, [Nomic], BayesTheorem, GameTheory, DecisionTheory, PrisonersDilemma, ChineseRoom, [transhumanism], NeuroLinguisticProgramming, OnSuicide, ArtificialLife, VirusNomicon, RecommendedBooks, TheIdeosphere, VirianMilestones   
+   
+----   
+   
+!scratchpad   
+...always mount a scratchmonkey   
+   
+A thing is defined by its pattern.   
+   
+A pattern is a logical set of features.   
+   
+Something exists if its pattern is instantiated in mass and/or energy.   
+   
+Reality is the set of all things that exist.   
+   
+A system is a pattern that has components that are causally connected .   
+   
+A control systems is a system that transforms input patterns into output patterns.   
+   
+Input patterns (impressions, perceptions) are created from the system's environment via physical transducers.   
+   
+Output patterns (expressions, actions) affect the system's environment via physical transducers.   
+   
+An agent is a control system that acts as a sequential decision maker.   
+   
+An agent uses knowledge and values to derive actions.   
+   
+Knowledge and values are patterns internal to the agent.   
+   
+All and only agents have minds.   
+   
+A mind is the set of active patterns that generate an agent's behaviour.   
+   
+An agent is rational to the extent that it has logical consistency in its knowledge, goals and actions.   
+   
+Knowledge encodes information about the world (agent + environment )  
+   
+Knowledge is true to the extent that is accurately models the world.   
+   
+Values encode preferences.   
+   
+Goals combine knowledge and values to describe desirable future states of the world.   
+   
+Game theory provides a good laboratory for studying agents in vastly simplified worlds.   
+   
+Ideas, beliefs, actions and agents can be rational or irrational. Everything else is arational.   
+   
+A belief is rational if it is consistent with the relevant evidence.   
+   
+An action is rational if it is consistent with an agent's knowledge and goals.   
+   
+An agent is rational if its beliefs and actions are rational.   
+   
+A belief or action is rational if and only if it can be rationally justified.   
+   
+A system has free will to the extent that its behaviour is generated endogenously.   
+   
+Free will is a property of all and only control systems.   
+   
+Reality is astronomically more complex than any individual mind (in other words, the environment contains many orders of magnitude more information than the agent).   
+   
+Agents deal with the complexity of their environment by forming abstractions or "useful fictions" that discard most information to extract the salient features from the environment.   
+   
+----   
+   
+bookmarks: AllPages OrphanedPages VirusNomicon NomiconRecord InterWikiMap VirusWeeklyChat