> I agree that evolution is unpredictable but that doesn't mean it is
> random. Evolution is comprised of the twin processes of variation
> and selection; only the variation is (apparently) random.
I wasn't thinking of `selection' as part of the `evolutionary' process
at that point, though obviously it is. Too much ALife work where the
Reaper's a seperate chunk of code from the Mutator/Reproducer.
Mind you, that variation /has/ to be pretty much random. If you start
out with a pre-defined mesh in state-space you're really likely to
bias the eventual population.
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